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Chapter title |
To Gamify or Not to Gamify: Towards Developing Design Guidelines for Mobile Language Learning Applications to Support User Experience
|
---|---|
Chapter number | 54 |
Book title |
Transforming Learning with Meaningful Technologies
|
Published by |
Springer, Cham, September 2019
|
DOI | 10.1007/978-3-030-29736-7_54 |
Book ISBNs |
978-3-03-029735-0, 978-3-03-029736-7
|
Authors |
Joshua Schiefelbein, Irene-Angelica Chounta, Emanuele Bardone, Schiefelbein, Joshua, Chounta, Irene-Angelica, Bardone, Emanuele |
Mendeley readers
The data shown below were compiled from readership statistics for 66 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 66 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 6 | 9% |
Student > Bachelor | 5 | 8% |
Researcher | 4 | 6% |
Student > Ph. D. Student | 4 | 6% |
Student > Postgraduate | 2 | 3% |
Other | 4 | 6% |
Unknown | 41 | 62% |
Readers by discipline | Count | As % |
---|---|---|
Arts and Humanities | 7 | 11% |
Social Sciences | 6 | 9% |
Linguistics | 3 | 5% |
Computer Science | 2 | 3% |
Economics, Econometrics and Finance | 2 | 3% |
Other | 5 | 8% |
Unknown | 41 | 62% |