Lifelong Technology-Enhanced Learning
Springer International Publishing
Chapter title |
Exploring Math Achievement Through Gamified Virtual Reality
|
---|---|
Chapter number | 57 |
Book title |
Lifelong Technology-Enhanced Learning
|
Published by |
Springer, Cham, August 2018
|
DOI | 10.1007/978-3-319-98572-5_57 |
Book ISBNs |
978-3-31-998571-8, 978-3-31-998572-5
|
Authors |
Espen Stranger-Johannessen, Stranger-Johannessen, Espen |
Country | Count | As % |
---|---|---|
Unknown | 49 | 100% |
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 6 | 12% |
Lecturer | 5 | 10% |
Researcher | 5 | 10% |
Student > Doctoral Student | 3 | 6% |
Student > Master | 3 | 6% |
Other | 7 | 14% |
Unknown | 20 | 41% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 6 | 12% |
Social Sciences | 6 | 12% |
Mathematics | 4 | 8% |
Psychology | 4 | 8% |
Engineering | 3 | 6% |
Other | 5 | 10% |
Unknown | 21 | 43% |