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Mendeley readers
Chapter title |
A Flash-Based Game for Employee Doing On-the-Job Training
|
---|---|
Chapter number | 94 |
Book title |
Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications
|
Published in |
Lecture notes in computer science, January 2011
|
DOI | 10.1007/978-3-642-23456-9_94 |
Book ISBNs |
978-3-64-223455-2, 978-3-64-223456-9
|
Authors |
Eduardo Werneck, Maiga Chang |
Editors |
Maiga Chang, Wu-Yuin Hwang, Ming-Puu Chen, Wolfgang Müller |
Mendeley readers
The data shown below were compiled from readership statistics for 7 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 7 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 1 | 14% |
Student > Bachelor | 1 | 14% |
Student > Postgraduate | 1 | 14% |
Student > Master | 1 | 14% |
Unknown | 3 | 43% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 2 | 29% |
Economics, Econometrics and Finance | 1 | 14% |
Engineering | 1 | 14% |
Unknown | 3 | 43% |