Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications
Springer Berlin Heidelberg
Chapter title |
Framework for Educational Robotics: A Multiphase Approach to Enhance User Learning in a Competitive Arena
|
---|---|
Chapter number | 59 |
Book title |
Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications
|
Published in |
Lecture notes in computer science, January 2011
|
DOI | 10.1007/978-3-642-23456-9_59 |
Book ISBNs |
978-3-64-223455-2, 978-3-64-223456-9
|
Authors |
Ngit Chan Lye, Kok Wai Wong, Andrew Chiou |
Editors |
Maiga Chang, Wu-Yuin Hwang, Ming-Puu Chen, Wolfgang Müller |
Country | Count | As % |
---|---|---|
Malaysia | 1 | 7% |
Greece | 1 | 7% |
Unknown | 13 | 87% |
Readers by professional status | Count | As % |
---|---|---|
Student > Doctoral Student | 4 | 27% |
Student > Master | 4 | 27% |
Professor | 2 | 13% |
Student > Ph. D. Student | 2 | 13% |
Researcher | 1 | 7% |
Other | 0 | 0% |
Unknown | 2 | 13% |
Readers by discipline | Count | As % |
---|---|---|
Social Sciences | 10 | 67% |
Engineering | 2 | 13% |
Computer Science | 1 | 7% |
Unknown | 2 | 13% |