Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications
Springer Berlin Heidelberg
Chapter title |
Using Game-Based Learning and Interactive Peer Assessment to Improve Career Goals and Objectives for College Students
|
---|---|
Chapter number | 91 |
Book title |
Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications
|
Published in |
Lecture notes in computer science, January 2011
|
DOI | 10.1007/978-3-642-23456-9_91 |
Book ISBNs |
978-3-64-223455-2, 978-3-64-223456-9
|
Authors |
I-Tsun Chiang, Ru-Chu Shih, Eric Zhi-Feng Liu, Alex Jun-Yen Lee |
Editors |
Maiga Chang, Wu-Yuin Hwang, Ming-Puu Chen, Wolfgang Müller |
Country | Count | As % |
---|---|---|
Unknown | 22 | 100% |
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 5 | 23% |
Student > Bachelor | 2 | 9% |
Professor | 2 | 9% |
Student > Postgraduate | 2 | 9% |
Student > Master | 1 | 5% |
Other | 1 | 5% |
Unknown | 9 | 41% |
Readers by discipline | Count | As % |
---|---|---|
Social Sciences | 4 | 18% |
Linguistics | 2 | 9% |
Sports and Recreations | 2 | 9% |
Computer Science | 1 | 5% |
Philosophy | 1 | 5% |
Other | 2 | 9% |
Unknown | 10 | 45% |