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Chapter title |
Using Game-Based Learning and Interactive Peer Assessment to Improve Career Goals and Objectives for College Students
|
---|---|
Chapter number | 91 |
Book title |
Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications
|
Published in |
Lecture notes in computer science, January 2011
|
DOI | 10.1007/978-3-642-23456-9_91 |
Book ISBNs |
978-3-64-223455-2, 978-3-64-223456-9
|
Authors |
I-Tsun Chiang, Ru-Chu Shih, Eric Zhi-Feng Liu, Alex Jun-Yen Lee |
Editors |
Maiga Chang, Wu-Yuin Hwang, Ming-Puu Chen, Wolfgang Müller |
Mendeley readers
The data shown below were compiled from readership statistics for 16 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 16 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 5 | 31% |
Professor | 2 | 13% |
Student > Bachelor | 2 | 13% |
Student > Master | 1 | 6% |
Student > Postgraduate | 1 | 6% |
Other | 0 | 0% |
Unknown | 5 | 31% |
Readers by discipline | Count | As % |
---|---|---|
Social Sciences | 4 | 25% |
Sports and Recreations | 2 | 13% |
Linguistics | 1 | 6% |
Philosophy | 1 | 6% |
Arts and Humanities | 1 | 6% |
Other | 1 | 6% |
Unknown | 6 | 38% |