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Learning English with Online Game: A Preliminary Analysis of the Status of Learners’ Learning, Playing and Interaction
Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications
Lecture notes in computer science, January 2011
Maiga Chang, Wu-Yuin Hwang, Ming-Puu Chen, Wolfgang Müller
The data shown below were compiled from readership statistics for 7 Mendeley readers of this research output. Click here to see the associated Mendeley record.
|Readers by professional status||Count||As %|
|Student > Ph. D. Student||2||29%|
|Student > Postgraduate||2||29%|
|Student > Master||1||14%|
|Student > Bachelor||1||14%|
|Readers by discipline||Count||As %|