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Chapter title |
Developing a Complexity Problem-Based E-Learning Model: A Longitudinal Qualitative Case Study of a Six-Year Course Blog
|
---|---|
Chapter number | 67 |
Book title |
Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications
|
Published in |
Lecture notes in computer science, January 2011
|
DOI | 10.1007/978-3-642-23456-9_67 |
Book ISBNs |
978-3-64-223455-2, 978-3-64-223456-9
|
Authors |
I-Tsun Chiang, Mei-Li Chen |
Editors |
Maiga Chang, Wu-Yuin Hwang, Ming-Puu Chen, Wolfgang Müller |
Mendeley readers
The data shown below were compiled from readership statistics for 5 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 5 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Librarian | 2 | 40% |
Unspecified | 1 | 20% |
Student > Ph. D. Student | 1 | 20% |
Student > Master | 1 | 20% |
Readers by discipline | Count | As % |
---|---|---|
Social Sciences | 3 | 60% |
Nursing and Health Professions | 1 | 20% |
Veterinary Science and Veterinary Medicine | 1 | 20% |