Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications
Springer Berlin Heidelberg
Title |
Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications
|
---|---|
Published by |
Lecture notes in computer science, January 2011
|
DOI | 10.1007/978-3-642-23456-9 |
ISBNs |
978-3-64-223455-2, 978-3-64-223456-9
|
Authors |
Chang, Maiga, Hwang, Wu-Yuin, Chen, Ming-Puu, Müller, Wolfgang |
Editors |
Maiga Chang, Wu-Yuin Hwang, Ming-Puu Chen, Wolfgang Müller |
Country | Count | As % |
---|---|---|
United Kingdom | 2 | 67% |
Unknown | 1 | 33% |
Type | Count | As % |
---|---|---|
Members of the public | 3 | 100% |
Country | Count | As % |
---|---|---|
Spain | 1 | 2% |
Unknown | 58 | 98% |
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 10 | 17% |
Student > Master | 7 | 12% |
Student > Bachelor | 5 | 8% |
Researcher | 5 | 8% |
Student > Doctoral Student | 4 | 7% |
Other | 8 | 14% |
Unknown | 20 | 34% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 14 | 24% |
Social Sciences | 10 | 17% |
Arts and Humanities | 4 | 7% |
Business, Management and Accounting | 3 | 5% |
Engineering | 3 | 5% |
Other | 5 | 8% |
Unknown | 20 | 34% |