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Chapter title |
Digital Educational Games in Science Learning: A Review of Empirical Research
|
---|---|
Chapter number | 92 |
Book title |
Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications
|
Published in |
Lecture notes in computer science, January 2011
|
DOI | 10.1007/978-3-642-23456-9_92 |
Book ISBNs |
978-3-64-223455-2, 978-3-64-223456-9
|
Authors |
I-Hua Chung, Ying-Tien Wu |
Editors |
Maiga Chang, Wu-Yuin Hwang, Ming-Puu Chen, Wolfgang Müller |
Mendeley readers
The data shown below were compiled from readership statistics for 28 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Malaysia | 1 | 4% |
United States | 1 | 4% |
Australia | 1 | 4% |
Brazil | 1 | 4% |
Unknown | 24 | 86% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 8 | 29% |
Student > Master | 8 | 29% |
Student > Doctoral Student | 3 | 11% |
Professor | 2 | 7% |
Professor > Associate Professor | 2 | 7% |
Other | 4 | 14% |
Unknown | 1 | 4% |
Readers by discipline | Count | As % |
---|---|---|
Social Sciences | 12 | 43% |
Arts and Humanities | 5 | 18% |
Computer Science | 4 | 14% |
Business, Management and Accounting | 3 | 11% |
Agricultural and Biological Sciences | 1 | 4% |
Other | 2 | 7% |
Unknown | 1 | 4% |