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Chapter title |
Investigating the Effects of an Adventure Video Game on Foreign Language Learning
|
---|---|
Chapter number | 31 |
Book title |
Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications
|
Published in |
Lecture notes in computer science, January 2011
|
DOI | 10.1007/978-3-642-23456-9_31 |
Book ISBNs |
978-3-64-223455-2, 978-3-64-223456-9
|
Authors |
Howard Hao-Jan Chen, Christine Yang |
Editors |
Maiga Chang, Wu-Yuin Hwang, Ming-Puu Chen, Wolfgang Müller |
Mendeley readers
The data shown below were compiled from readership statistics for 39 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Japan | 1 | 3% |
United Kingdom | 1 | 3% |
Unknown | 37 | 95% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 7 | 18% |
Student > Master | 6 | 15% |
Student > Bachelor | 4 | 10% |
Student > Doctoral Student | 3 | 8% |
Unspecified | 3 | 8% |
Other | 9 | 23% |
Unknown | 7 | 18% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 9 | 23% |
Social Sciences | 6 | 15% |
Linguistics | 6 | 15% |
Arts and Humanities | 3 | 8% |
Unspecified | 3 | 8% |
Other | 2 | 5% |
Unknown | 10 | 26% |