Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications
Springer Berlin Heidelberg
Chapter title |
Investigating the Effects of an Adventure Video Game on Foreign Language Learning
|
---|---|
Chapter number | 31 |
Book title |
Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications
|
Published in |
Lecture notes in computer science, January 2011
|
DOI | 10.1007/978-3-642-23456-9_31 |
Book ISBNs |
978-3-64-223455-2, 978-3-64-223456-9
|
Authors |
Howard Hao-Jan Chen, Christine Yang |
Editors |
Maiga Chang, Wu-Yuin Hwang, Ming-Puu Chen, Wolfgang Müller |
Country | Count | As % |
---|---|---|
Japan | 1 | 2% |
United Kingdom | 1 | 2% |
Unknown | 40 | 95% |
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 7 | 17% |
Student > Master | 7 | 17% |
Student > Bachelor | 4 | 10% |
Student > Doctoral Student | 3 | 7% |
Lecturer | 2 | 5% |
Other | 8 | 19% |
Unknown | 11 | 26% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 9 | 21% |
Social Sciences | 6 | 14% |
Linguistics | 6 | 14% |
Arts and Humanities | 3 | 7% |
Business, Management and Accounting | 1 | 2% |
Other | 3 | 7% |
Unknown | 14 | 33% |