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Chapter title |
The Study of Developing Spatial Ability by Applying Game-Based Learning
|
---|---|
Chapter number | 29 |
Book title |
Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications
|
Published in |
Lecture notes in computer science, January 2011
|
DOI | 10.1007/978-3-642-23456-9_29 |
Book ISBNs |
978-3-64-223455-2, 978-3-64-223456-9
|
Authors |
Wen-Wei Liao, Rong-Guey Ho |
Editors |
Maiga Chang, Wu-Yuin Hwang, Ming-Puu Chen, Wolfgang Müller |
Mendeley readers
The data shown below were compiled from readership statistics for 13 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Spain | 2 | 15% |
Unknown | 11 | 85% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 6 | 46% |
Student > Bachelor | 2 | 15% |
Student > Doctoral Student | 1 | 8% |
Researcher | 1 | 8% |
Professor > Associate Professor | 1 | 8% |
Other | 0 | 0% |
Unknown | 2 | 15% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 5 | 38% |
Social Sciences | 4 | 31% |
Chemical Engineering | 1 | 8% |
Environmental Science | 1 | 8% |
Veterinary Science and Veterinary Medicine | 1 | 8% |
Other | 0 | 0% |
Unknown | 1 | 8% |