Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications
Springer Berlin Heidelberg
Chapter title |
A Novel Approach of Learning English with Robot for Elementary School Students
|
---|---|
Chapter number | 58 |
Book title |
Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications
|
Published in |
Lecture notes in computer science, January 2011
|
DOI | 10.1007/978-3-642-23456-9_58 |
Book ISBNs |
978-3-64-223455-2, 978-3-64-223456-9
|
Authors |
Nian-Shing Chen, Benazir Quadir, Daniel C. Teng |
Editors |
Maiga Chang, Wu-Yuin Hwang, Ming-Puu Chen, Wolfgang Müller |
Country | Count | As % |
---|---|---|
Unknown | 32 | 100% |
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 9 | 28% |
Researcher | 5 | 16% |
Student > Master | 4 | 13% |
Lecturer | 3 | 9% |
Student > Bachelor | 2 | 6% |
Other | 1 | 3% |
Unknown | 8 | 25% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 5 | 16% |
Engineering | 5 | 16% |
Social Sciences | 4 | 13% |
Psychology | 2 | 6% |
Business, Management and Accounting | 1 | 3% |
Other | 2 | 6% |
Unknown | 13 | 41% |