Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications
Springer Berlin Heidelberg
Chapter title |
Way to Inspire the Museum Audiences to Learn: Development of the Interpretative Interactive Installations for Chinese Cultural Heritage
|
---|---|
Chapter number | 55 |
Book title |
Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications
|
Published in |
Lecture notes in computer science, January 2011
|
DOI | 10.1007/978-3-642-23456-9_55 |
Book ISBNs |
978-3-64-223455-2, 978-3-64-223456-9
|
Authors |
Chun-Ko Hsieh, Yi-Ping Hung, Yi-Ching Chiang |
Editors |
Maiga Chang, Wu-Yuin Hwang, Ming-Puu Chen, Wolfgang Müller |
Country | Count | As % |
---|---|---|
Spain | 1 | 10% |
Unknown | 9 | 90% |
Readers by professional status | Count | As % |
---|---|---|
Lecturer | 2 | 20% |
Student > Master | 2 | 20% |
Student > Doctoral Student | 1 | 10% |
Student > Ph. D. Student | 1 | 10% |
Researcher | 1 | 10% |
Other | 0 | 0% |
Unknown | 3 | 30% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 4 | 40% |
Arts and Humanities | 2 | 20% |
Unknown | 4 | 40% |