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Chapter title |
The Application of Digital Game-Based Learning to Idioms Education Acceptance
|
---|---|
Chapter number | 78 |
Book title |
Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications
|
Published in |
Lecture notes in computer science, January 2011
|
DOI | 10.1007/978-3-642-23456-9_78 |
Book ISBNs |
978-3-64-223455-2, 978-3-64-223456-9
|
Authors |
Sheng-Huang Kuo, Shi-Jer Lou, Tien-Hsin Hsin, Wei-Yuan Dzan |
Editors |
Maiga Chang, Wu-Yuin Hwang, Ming-Puu Chen, Wolfgang Müller |
Mendeley readers
The data shown below were compiled from readership statistics for 11 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Spain | 1 | 9% |
Unknown | 10 | 91% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Doctoral Student | 2 | 18% |
Student > Ph. D. Student | 2 | 18% |
Unspecified | 1 | 9% |
Student > Bachelor | 1 | 9% |
Lecturer > Senior Lecturer | 1 | 9% |
Other | 2 | 18% |
Unknown | 2 | 18% |
Readers by discipline | Count | As % |
---|---|---|
Social Sciences | 4 | 36% |
Unspecified | 1 | 9% |
Computer Science | 1 | 9% |
Business, Management and Accounting | 1 | 9% |
Medicine and Dentistry | 1 | 9% |
Other | 1 | 9% |
Unknown | 2 | 18% |