Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications
Springer Berlin Heidelberg
Chapter title |
Learning Robots: Teaching Design Students in Integrating Intelligence
|
---|---|
Chapter number | 60 |
Book title |
Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications
|
Published in |
Lecture notes in computer science, January 2011
|
DOI | 10.1007/978-3-642-23456-9_60 |
Book ISBNs |
978-3-64-223455-2, 978-3-64-223456-9
|
Authors |
Emilia Barakova, Jun Hu |
Editors |
Maiga Chang, Wu-Yuin Hwang, Ming-Puu Chen, Wolfgang Müller |
Country | Count | As % |
---|---|---|
Unknown | 6 | 100% |
Readers by professional status | Count | As % |
---|---|---|
Lecturer | 1 | 17% |
Student > Doctoral Student | 1 | 17% |
Student > Bachelor | 1 | 17% |
Student > Ph. D. Student | 1 | 17% |
Professor > Associate Professor | 1 | 17% |
Other | 0 | 0% |
Unknown | 1 | 17% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 2 | 33% |
Design | 2 | 33% |
Engineering | 1 | 17% |
Unknown | 1 | 17% |