Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications
Springer Berlin Heidelberg
Chapter title |
Study on Influence of Adventure Game on English Reading Confidence, Motive and Self-efficacy
|
---|---|
Chapter number | 77 |
Book title |
Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications
|
Published in |
Lecture notes in computer science, January 2011
|
DOI | 10.1007/978-3-642-23456-9_77 |
Book ISBNs |
978-3-64-223455-2, 978-3-64-223456-9
|
Authors |
Hsiu-Min Lu, Shi-Jer Lou, Charles Papa, Chih-Chao Chung |
Editors |
Maiga Chang, Wu-Yuin Hwang, Ming-Puu Chen, Wolfgang Müller |
Country | Count | As % |
---|---|---|
Unknown | 12 | 100% |
Readers by professional status | Count | As % |
---|---|---|
Student > Bachelor | 2 | 17% |
Student > Master | 2 | 17% |
Student > Postgraduate | 2 | 17% |
Student > Ph. D. Student | 1 | 8% |
Researcher | 1 | 8% |
Other | 1 | 8% |
Unknown | 3 | 25% |
Readers by discipline | Count | As % |
---|---|---|
Social Sciences | 3 | 25% |
Arts and Humanities | 2 | 17% |
Linguistics | 2 | 17% |
Computer Science | 1 | 8% |
Unknown | 4 | 33% |