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Chapter title |
The Application of Augmented Reality to Design Education
|
---|---|
Chapter number | 4 |
Book title |
Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications
|
Published in |
Lecture notes in computer science, January 2011
|
DOI | 10.1007/978-3-642-23456-9_4 |
Book ISBNs |
978-3-64-223455-2, 978-3-64-223456-9
|
Authors |
Chih-Hsiang Ko, Ting-Chia Chang, Yung-Hsun Chen, Li-Han Hua |
Editors |
Maiga Chang, Wu-Yuin Hwang, Ming-Puu Chen, Wolfgang Müller |
Mendeley readers
The data shown below were compiled from readership statistics for 52 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 52 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 10 | 19% |
Student > Master | 9 | 17% |
Student > Bachelor | 7 | 13% |
Lecturer | 5 | 10% |
Student > Postgraduate | 3 | 6% |
Other | 8 | 15% |
Unknown | 10 | 19% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 16 | 31% |
Design | 8 | 15% |
Social Sciences | 6 | 12% |
Engineering | 4 | 8% |
Mathematics | 2 | 4% |
Other | 4 | 8% |
Unknown | 12 | 23% |