Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications
Springer Berlin Heidelberg
Chapter title |
Effects of Type of Learning Approach on Novices’ Motivation, Flow, and Performance in Game-Based Learning
|
---|---|
Chapter number | 44 |
Book title |
Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications
|
Published in |
Lecture notes in computer science, January 2011
|
DOI | 10.1007/978-3-642-23456-9_44 |
Book ISBNs |
978-3-64-223455-2, 978-3-64-223456-9
|
Authors |
Li-Chun Wang, Ming-Puu Chen |
Editors |
Maiga Chang, Wu-Yuin Hwang, Ming-Puu Chen, Wolfgang Müller |
Country | Count | As % |
---|---|---|
Unknown | 10 | 100% |
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 3 | 30% |
Student > Ph. D. Student | 2 | 20% |
Unspecified | 1 | 10% |
Researcher | 1 | 10% |
Student > Bachelor | 1 | 10% |
Other | 0 | 0% |
Unknown | 2 | 20% |
Readers by discipline | Count | As % |
---|---|---|
Social Sciences | 2 | 20% |
Engineering | 2 | 20% |
Computer Science | 1 | 10% |
Unspecified | 1 | 10% |
Agricultural and Biological Sciences | 1 | 10% |
Other | 1 | 10% |
Unknown | 2 | 20% |