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Chapter title |
Facilitating Computational Thinking through Game Design
|
---|---|
Chapter number | 39 |
Book title |
Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications
|
Published in |
Lecture notes in computer science, January 2011
|
DOI | 10.1007/978-3-642-23456-9_39 |
Book ISBNs |
978-3-64-223455-2, 978-3-64-223456-9
|
Authors |
Min Lun Wu, Kari Richards |
Editors |
Maiga Chang, Wu-Yuin Hwang, Ming-Puu Chen, Wolfgang Müller |
Mendeley readers
The data shown below were compiled from readership statistics for 94 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Malaysia | 2 | 2% |
United States | 2 | 2% |
United Kingdom | 2 | 2% |
Australia | 1 | 1% |
Italy | 1 | 1% |
Brazil | 1 | 1% |
Unknown | 85 | 90% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 21 | 22% |
Student > Master | 16 | 17% |
Researcher | 8 | 9% |
Lecturer | 7 | 7% |
Student > Bachelor | 6 | 6% |
Other | 23 | 24% |
Unknown | 13 | 14% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 32 | 34% |
Social Sciences | 21 | 22% |
Arts and Humanities | 8 | 9% |
Design | 3 | 3% |
Engineering | 2 | 2% |
Other | 11 | 12% |
Unknown | 17 | 18% |