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Mendeley readers
Chapter title |
The Importance and Use of Targeted Content Knowledge in Educational Simulation Games
|
---|---|
Chapter number | 47 |
Book title |
Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications
|
Published in |
Lecture notes in computer science, January 2011
|
DOI | 10.1007/978-3-642-23456-9_47 |
Book ISBNs |
978-3-64-223455-2, 978-3-64-223456-9
|
Authors |
Fu-Hsing Tsai, Charles Kinzer, Kuo-Hsun Hung, Cheng-Ling Alice Chen, I-Ying Hsu |
Editors |
Maiga Chang, Wu-Yuin Hwang, Ming-Puu Chen, Wolfgang Müller |
Mendeley readers
The data shown below were compiled from readership statistics for 10 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Malaysia | 1 | 10% |
New Zealand | 1 | 10% |
Unknown | 8 | 80% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Bachelor | 2 | 20% |
Student > Master | 2 | 20% |
Researcher | 2 | 20% |
Student > Ph. D. Student | 1 | 10% |
Lecturer | 1 | 10% |
Other | 2 | 20% |
Readers by discipline | Count | As % |
---|---|---|
Social Sciences | 4 | 40% |
Computer Science | 2 | 20% |
Psychology | 2 | 20% |
Mathematics | 1 | 10% |
Design | 1 | 10% |
Other | 0 | 0% |