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Chapter title |
Investigating the Impact of Integrating Self-explanation into an Educational Game: A Pilot Study
|
---|---|
Chapter number | 49 |
Book title |
Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications
|
Published in |
Lecture notes in computer science, January 2011
|
DOI | 10.1007/978-3-642-23456-9_49 |
Book ISBNs |
978-3-64-223455-2, 978-3-64-223456-9
|
Authors |
Chung-Yuan Hsu, Chin-Chung Tsai |
Editors |
Maiga Chang, Wu-Yuin Hwang, Ming-Puu Chen, Wolfgang Müller |
Mendeley readers
The data shown below were compiled from readership statistics for 15 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
United States | 1 | 7% |
Australia | 1 | 7% |
Unknown | 13 | 87% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 3 | 20% |
Student > Doctoral Student | 2 | 13% |
Student > Bachelor | 2 | 13% |
Student > Ph. D. Student | 2 | 13% |
Other | 1 | 7% |
Other | 3 | 20% |
Unknown | 2 | 13% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 5 | 33% |
Social Sciences | 5 | 33% |
Psychology | 1 | 7% |
Business, Management and Accounting | 1 | 7% |
Unknown | 3 | 20% |