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Chapter title |
The Attributes and Importance of Online Game with Language Learning for College English-Majored Students
|
---|---|
Chapter number | 75 |
Book title |
Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications
|
Published in |
Lecture notes in computer science, January 2011
|
DOI | 10.1007/978-3-642-23456-9_75 |
Book ISBNs |
978-3-64-223455-2, 978-3-64-223456-9
|
Authors |
Ru-Chu Shih, Charles Papa, Tien-Hsin Hsin, Shi-Jer Lou |
Editors |
Maiga Chang, Wu-Yuin Hwang, Ming-Puu Chen, Wolfgang Müller |
Mendeley readers
The data shown below were compiled from readership statistics for 10 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Brazil | 1 | 10% |
Unknown | 9 | 90% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 2 | 20% |
Professor > Associate Professor | 2 | 20% |
Librarian | 1 | 10% |
Student > Master | 1 | 10% |
Student > Doctoral Student | 1 | 10% |
Other | 2 | 20% |
Unknown | 1 | 10% |
Readers by discipline | Count | As % |
---|---|---|
Social Sciences | 4 | 40% |
Computer Science | 2 | 20% |
Linguistics | 1 | 10% |
Design | 1 | 10% |
Unknown | 2 | 20% |