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Chapter title |
Explore the Next Generation of Cloud-Based E-Learning Environment
|
---|---|
Chapter number | 20 |
Book title |
Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications
|
Published in |
Lecture notes in computer science, January 2011
|
DOI | 10.1007/978-3-642-23456-9_20 |
Book ISBNs |
978-3-64-223455-2, 978-3-64-223456-9
|
Authors |
Chao-Chun Ko, Shelley Shwu-Ching Young |
Editors |
Maiga Chang, Wu-Yuin Hwang, Ming-Puu Chen, Wolfgang Müller |
Mendeley readers
The data shown below were compiled from readership statistics for 56 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
United States | 2 | 4% |
Turkey | 1 | 2% |
Colombia | 1 | 2% |
Spain | 1 | 2% |
Australia | 1 | 2% |
Unknown | 50 | 89% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 12 | 21% |
Student > Master | 10 | 18% |
Student > Doctoral Student | 5 | 9% |
Professor | 4 | 7% |
Professor > Associate Professor | 4 | 7% |
Other | 6 | 11% |
Unknown | 15 | 27% |
Readers by discipline | Count | As % |
---|---|---|
Social Sciences | 21 | 38% |
Computer Science | 15 | 27% |
Arts and Humanities | 1 | 2% |
Business, Management and Accounting | 1 | 2% |
Linguistics | 1 | 2% |
Other | 2 | 4% |
Unknown | 15 | 27% |