Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications
Springer Berlin Heidelberg
Chapter title |
Development of Training System for Finger Dexterity: Use in Rehabilitation for Upper Body Paralysis
|
---|---|
Chapter number | 48 |
Book title |
Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications
|
Published in |
Lecture notes in computer science, January 2011
|
DOI | 10.1007/978-3-642-23456-9_48 |
Book ISBNs |
978-3-64-223455-2, 978-3-64-223456-9
|
Authors |
Kazuya Takemata, Sumio Nakamura, Akiyuki Minamide, Shin Takeuchi |
Editors |
Maiga Chang, Wu-Yuin Hwang, Ming-Puu Chen, Wolfgang Müller |
Country | Count | As % |
---|---|---|
Unknown | 5 | 100% |
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 3 | 60% |
Unknown | 2 | 40% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 2 | 40% |
Engineering | 1 | 20% |
Unknown | 2 | 40% |