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Chapter title |
The Influence of the Presentations of Game-Based Learning Teaching Materials on Chinese Idiom Learning
|
---|---|
Chapter number | 76 |
Book title |
Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications
|
Published in |
Lecture notes in computer science, January 2011
|
DOI | 10.1007/978-3-642-23456-9_76 |
Book ISBNs |
978-3-64-223455-2, 978-3-64-223456-9
|
Authors |
Shi-Jer Lou, Yu-Yen Weng, Huei-Yin Tsai, Ru-Chu Shih |
Editors |
Maiga Chang, Wu-Yuin Hwang, Ming-Puu Chen, Wolfgang Müller |
Mendeley readers
The data shown below were compiled from readership statistics for 3 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 3 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 1 | 33% |
Student > Postgraduate | 1 | 33% |
Student > Master | 1 | 33% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 1 | 33% |
Earth and Planetary Sciences | 1 | 33% |
Social Sciences | 1 | 33% |