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X Demographics
Mendeley readers
Chapter title |
Validating Gamification Mechanics and Player Types in an E-learning Environment
|
---|---|
Chapter number | 61 |
Book title |
Design for Teaching and Learning in a Networked World
|
Published by |
Springer International Publishing, November 2015
|
DOI | 10.1007/978-3-319-24258-3_61 |
Book ISBNs |
978-3-31-924257-6, 978-3-31-924258-3
|
Authors |
Borja Gil, Iván Cantador, Andrzej Marczewski |
X Demographics
The data shown below were collected from the profiles of 2 X users who shared this research output. Click here to find out more about how the information was compiled.
Geographical breakdown
Country | Count | As % |
---|---|---|
United States | 1 | 50% |
United Kingdom | 1 | 50% |
Demographic breakdown
Type | Count | As % |
---|---|---|
Members of the public | 1 | 50% |
Scientists | 1 | 50% |
Mendeley readers
The data shown below were compiled from readership statistics for 83 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Finland | 1 | 1% |
Spain | 1 | 1% |
Unknown | 81 | 98% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 17 | 20% |
Student > Master | 14 | 17% |
Student > Bachelor | 8 | 10% |
Researcher | 7 | 8% |
Student > Doctoral Student | 6 | 7% |
Other | 18 | 22% |
Unknown | 13 | 16% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 30 | 36% |
Business, Management and Accounting | 10 | 12% |
Engineering | 6 | 7% |
Social Sciences | 5 | 6% |
Arts and Humanities | 4 | 5% |
Other | 11 | 13% |
Unknown | 17 | 20% |