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Artificial Intelligence in Education

Overview of attention for book
Cover of 'Artificial Intelligence in Education'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Embodied Affect in Tutorial Dialogue: Student Gesture and Posture
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    Chapter 2 What Emotions Do Novices Experience during Their First Computer Programming Learning Session?
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    Chapter 3 Defining the Behavior of an Affective Learning Companion in the Affective Meta-tutor Project
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    Chapter 4 Exploring the Relationships between Design, Students’ Affective States, and Disengaged Behaviors within an ITS
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    Chapter 5 Towards an Understanding of Affect and Knowledge from Student Interaction with an Intelligent Tutoring System
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    Chapter 6 Who Benefits from Confusion Induction during Learning? An Individual Differences Cluster Analysis
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    Chapter 7 Aligning and Comparing Data on Emotions Experienced during Learning with MetaTutor
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    Chapter 8 What Makes Learning Fun? Exploring the Influence of Choice and Difficulty on Mind Wandering and Engagement during Learning
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    Chapter 9 Automatically Generating Discussion Questions
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    Chapter 10 Identifying Localization in Peer Reviews of Argument Diagrams
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    Chapter 11 An Automatic Approach for Mining Patterns of Collaboration around an Interactive Tabletop
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    Chapter 12 A Learning Environment That Combines Problem-Posing and Problem-Solving Activities
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    Chapter 13 ViewS in User Generated Content for Enriching Learning Environments: A Semantic Sensing Approach
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    Chapter 14 Tangible Collaborative Learning with a Mixed-Reality Game: EarthShake
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    Chapter 15 From a Customizable ITS to an Adaptive ITS
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    Chapter 16 Class vs. Student in a Bayesian Network Student Model
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    Chapter 17 Comparing Student Models in Different Formalisms by Predicting Their Impact on Help Success
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    Chapter 18 Individualized Bayesian Knowledge Tracing Models
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    Chapter 19 Extending Knowledge Tracing to Allow Partial Credit: Using Continuous versus Binary Nodes
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    Chapter 20 Using Learner Modeling to Determine Effective Conditions of Learning for Optimal Transfer
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    Chapter 21 Visualising Multiple Data Sources in an Independent Open Learner Model
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    Chapter 22 Discovering Behavior Patterns of Self-Regulated Learners in an Inquiry-Based Learning Environment
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    Chapter 23 Supporting Students’ Self-Regulated Learning with an Open Learner Model in a Linear Equation Tutor
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    Chapter 24 Inferring Learning from Gaze Data during Interaction with an Environment to Support Self-Regulated Learning
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    Chapter 25 Teammate Relationships Improve Help-Seeking Behavior in an Intelligent Tutoring System
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    Chapter 26 Skill Diaries: Improve Student Learning in an Intelligent Tutoring System with Periodic Self-Assessment
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    Chapter 27 Feedback and Revising in an Intelligent Tutoring System for Writing Strategies
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    Chapter 28 Using Automated Indices of Cohesion to Evaluate an Intelligent Tutoring System and an Automated Writing Evaluation System
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    Chapter 29 Combining Semantic Interpretation and Statistical Classification for Improved Explanation Processing in a Tutorial Dialogue System
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    Chapter 30 Can Preschoolers Profit from a Teachable Agent Based Play-and-Learn Game in Mathematics?
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    Chapter 31 Designing a Tangible Learning Environment with a Teachable Agent
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    Chapter 32 The Effects of a Pedagogical Agent for Informal Science Education on Learner Behaviors and Self-efficacy
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    Chapter 33 Differential Impact of Learning Activities Designed to Support Robust Learning in the Genetics Cognitive Tutor
  35. Altmetric Badge
    Chapter 34 Complementary Effects of Sense-Making and Fluency-Building Support for Connection Making: A Matter of Sequence?
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    Chapter 35 Examples and Tutored Problems: How Can Self-Explanation Make a Difference to Learning?
  37. Altmetric Badge
    Chapter 36 Improving the Efficiency of Automatic Knowledge Generation through Games and Simulations
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    Chapter 37 Expectations of Technology: A Factor to Consider in Game-Based Learning Environments
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    Chapter 38 Personalizing Embedded Assessment Sequences in Narrative-Centered Learning Environments: A Collaborative Filtering Approach
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    Chapter 39 ReaderBench, an Environment for Analyzing Text Complexity and Reading Strategies
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    Chapter 40 Cluster-Based Prediction of Mathematical Learning Patterns
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    Chapter 41 Integrating Perceptual Learning with External World Knowledge in a Simulated Student
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    Chapter 42 Using the Ecological Approach to Create Simulations of Learning Environments
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    Chapter 43 Using Data-Driven Discovery of Better Student Models to Improve Student Learning
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    Chapter 44 Wheel-Spinning: Students Who Fail to Master a Skill
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    Chapter 45 A Matrix Factorization Method for Mapping Items to Skills and for Enhancing Expert-Based Q-Matrices
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    Chapter 46 Maximum Clique Algorithm for Uniform Test Forms Assembly
  48. Altmetric Badge
    Chapter 47 The Effect of Interaction Granularity on Learning with a Data Normalization Tutor
  49. Altmetric Badge
    Chapter 48 Revealing the Learning in Learning Curves
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    Chapter 49 Artificial Intelligence in Education
  51. Altmetric Badge
    Chapter 50 The Effects of Culturally Congruent Educational Technologies on Student Achievement
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    Chapter 51 ITS and the Digital Divide: Trends, Challenges, and Opportunities
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    Chapter 52 A Hypergraph Based Framework for Intelligent Tutoring of Algebraic Reasoning
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    Chapter 53 Learner Differences and Hint Content
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    Chapter 54 Guided Skill Practice as an Adaptive Scaffolding Strategy in Open-Ended Learning Environments
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    Chapter 55 Intelligent Augmented Reality Training for Assembly Tasks
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    Chapter 56 Users at the Center of Designing Informal Learning Experiences
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    Chapter 57 Games, Motivation, and Integrating Intuitive and Formal Understanding
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    Chapter 58 Lessons from Project LISTEN: What Have We Learned from a Reading Tutor That Listens?
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    Chapter 59 The AIED Industry and Innovation Track
  61. Altmetric Badge
    Chapter 60 Drill Evaluation for Training Procedural Skills
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    Chapter 61 Adaptive Assessment in an Instructor-Mediated System
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    Chapter 62 Development of an Affect-Sensitive Agent for Aplusix
  64. Altmetric Badge
    Chapter 63 Assessment and Learning of Qualitative Physics in Newton’s Playground
  65. Altmetric Badge
    Chapter 64 The PHP Intelligent Tutoring System
  66. Altmetric Badge
    Chapter 65 The Interplay between Affect and Engagement in Classrooms Using AIED Software
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    Chapter 66 Towards Automated Analysis of Student Arguments
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    Chapter 67 Automatic Detection of Concepts from Problem Solving Times
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    Chapter 68 Educational Potentials in Visually Androgynous Pedagogical Agents
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    Chapter 69 Plan Recognition for ELEs Using Interleaved Temporal Search
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    Chapter 70 ExploreIT! An Adaptive Tutor in an Informal Learning Environment
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    Chapter 71 Diagnosing Errors from Off-Path Steps in Model-Tracing Tutors
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    Chapter 72 Understanding the Difficulty Factors for Learning Materials: A Qualitative Study
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    Chapter 73 Mobile Testing for Authentic Assessment in the Field
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    Chapter 74 Field Observations of Engagement in Reasoning Mind
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    Chapter 75 Analyzer of Sentence Card Set for Learning by Problem-Posing
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    Chapter 76 Modelling Domain-Specific Self-regulatory Activities in Clinical Reasoning
  78. Altmetric Badge
    Chapter 77 Pilot Test of a Natural-Language Tutoring System for Physics That Simulates the Highly Interactive Nature of Human Tutoring
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    Chapter 78 Authoring Expert Knowledge Bases for Intelligent Tutors through Crowdsourcing
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    Chapter 79 Towards Providing Feedback to Students in Absence of Formalized Domain Models
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    Chapter 80 Enhancing In-Museum Informal Learning by Augmenting Artworks with Gesture Interactions and AIED Paradigms
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    Chapter 81 Measuring Procedural Knowledge in Problem Solving Environments with Item Response Theory
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    Chapter 82 Analysis of Emotion and Engagement in a STEM Alternate Reality Game
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    Chapter 83 Higher Automated Learning through Principal Component Analysis and Markov Models
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    Chapter 84 Evaluation of a Meta-tutor for Constructing Models of Dynamic Systems
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    Chapter 85 Identification of Effective Learning Behaviors
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    Chapter 86 Modeling the Process of Online Q&A Discussions Using a Dialogue State Model
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    Chapter 87 An Authoring Tool for Semi-automatic Generation of Self-assessment Exercises
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    Chapter 88 Open Learner Models to Support Reflection on Brainstorming at Interactive Tabletops
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    Chapter 89 Predicting Low vs. High Disparity between Peer and Expert Ratings in Peer Reviews of Physics Lab Reports
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    Chapter 90 Linguistic Content Analysis as a Tool for Improving Adaptive Instruction
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    Chapter 91 Situational Interest and Informational Text Comprehension: A Game-Based Learning Perspective
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    Chapter 92 Learner-Created Scenario for Investigative Learning with Web Resources
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    Chapter 93 Towards Identifying Students’ Causal Reasoning Using Machine Learning
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    Chapter 94 Social Personalized Adaptive E-Learning Environment: Topolor - Implementation and Evaluation
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    Chapter 95 Adaptive Testing Based on Bayesian Decision Theory
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    Chapter 96 Trust-Based Recommendations for Scientific Papers Based on the Researcher’s Current Interest
  98. Altmetric Badge
    Chapter 97 Modelling Students’ Knowledge of Ethics
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    Chapter 98 System Comparisons: Is There Life after Null?
  100. Altmetric Badge
    Chapter 99 Question Generation and Adaptation Using a Bayesian Network of the Learner’s Achievements
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    Chapter 100 Towards Empathic Virtual and Robotic Tutors
  102. Altmetric Badge
    Chapter 101 Can Online Peer-Review Systems Support Group Mentorship?
  103. Altmetric Badge
    Chapter 102 Emotions Detection from Math Exercises by Combining Several Data Sources
  104. Altmetric Badge
    Chapter 103 Illustrations or Graphs: Some Students Benefit from One over the Other
  105. Altmetric Badge
    Chapter 104 Prosodic Entrainment and Tutoring Dialogue Success
  106. Altmetric Badge
    Chapter 105 Assistance in Building Student Models Using Knowledge Representation and Machine Learning
  107. Altmetric Badge
    Chapter 106 Tracking and Dynamic Scenario Adaptation System in Virtual Environment
  108. Altmetric Badge
    Chapter 107 How to Use Multiple Graphical Representations to Support Conceptual Learning? Research-Based Principles in the Fractions Tutor
  109. Altmetric Badge
    Chapter 108 Using HCI Task Modeling Techniques to Measure How Deeply Students Model
  110. Altmetric Badge
    Chapter 109 Auto-scoring Discovery and Confirmation Bias in Interpreting Data during Science Inquiry in a Microworld
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    Chapter 110 A Teaching-Style Based Social Network for Didactic Building and Sharing
  112. Altmetric Badge
    Chapter 111 Turn-Taking Behavior in a Human Tutoring Corpus
  113. Altmetric Badge
    Chapter 112 An Automatic Marking System for Interactive Exercises on Blind Search Algorithms
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    Chapter 113 Game Penalties Decrease Learning and Interest
  115. Altmetric Badge
    Chapter 114 An Evaluation of the Effectiveness of Just-In-Time Hints
  116. Altmetric Badge
    Chapter 115 Repairing Deactivating Negative Emotions with Student Progress Pages
  117. Altmetric Badge
    Chapter 116 Searching for Predictors of Learning Outcomes in Non Abstract Eye Movement Logs
  118. Altmetric Badge
    Chapter 117 Erroneous Examples as Desirable Difficulty
  119. Altmetric Badge
    Chapter 118 Repairing Disengagement in Collaborative Dialogue for Game-Based Learning
  120. Altmetric Badge
    Chapter 119 An Exploration of Text Analysis Methods to Identify Social Deliberative Skill
  121. Altmetric Badge
    Chapter 120 Impact of Different Pedagogical Agents’ Adaptive Self-regulated Prompting Strategies on Learning with MetaTutor
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    Chapter 121 Class Distinctions: Leveraging Class-Level Features to Predict Student Retention Performance
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    Chapter 122 Estimating the Effect of Web-Based Homework
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    Chapter 123 A Markov Decision Process Model of Tutorial Intervention in Task-Oriented Dialogue
  125. Altmetric Badge
    Chapter 124 Didactic Galactic: Types of Knowledge Learned in a Serious Game
  126. Altmetric Badge
    Chapter 125 A Comparison of Two Different Methods to Individualize Students and Skills
  127. Altmetric Badge
    Chapter 126 On the Benefits (or Not) of a Clustering Algorithm in Student Tracking
  128. Altmetric Badge
    Chapter 127 Programming Pathways: A Technique for Analyzing Novice Programmers’ Learning Trajectories
  129. Altmetric Badge
    Chapter 128 Knowledge Maximizer: Concept-Based Adaptive Problem Sequencing for Exam Preparation
  130. Altmetric Badge
    Chapter 129 Worked Out Examples in Computer Science Tutoring
  131. Altmetric Badge
    Chapter 130 Student Coding Styles as Predictors of Help-Seeking Behavior
  132. Altmetric Badge
    Chapter 131 Search-Based Estimation of Problem Difficulty for Humans
  133. Altmetric Badge
    Chapter 132 Using Semantic Proximities to Control Contextualized Activities during Museum Visits
  134. Altmetric Badge
    Chapter 133 Towards Evaluating and Modelling the Impacts of Mobile-Based Augmented Reality Applications on Learning and Engagement
  135. Altmetric Badge
    Chapter 134 An Intelligent Tutoring System to Teach Debugging
  136. Altmetric Badge
    Chapter 135 Mobile Adaptive Communication Support for Vocabulary Acquisition
  137. Altmetric Badge
    Chapter 136 Utilizing Concept Mapping in Intelligent Tutoring Systems
  138. Altmetric Badge
    Chapter 137 Discrepancy-Detection in Virtual Learning Environments for Young Children with ASC
  139. Altmetric Badge
    Chapter 138 Towards an Integrative Computational Foundation for Applied Behavior Analysis in Early Autism Interventions
  140. Altmetric Badge
    Chapter 139 Adaptive Scaffolds in Open-Ended Learning Environments
  141. Altmetric Badge
    Chapter 140 Sorry, I Must Have Zoned Out: Tracking Mind Wandering Episodes in an Interactive Learning Environment
  142. Altmetric Badge
    Chapter 141 Intelligent Tutoring Systems for Collaborative Learning: Enhancements to Authoring Tools
  143. Altmetric Badge
    Chapter 142 Towards Automated Detection and Regulation of Affective States During Academic Writing
  144. Altmetric Badge
    Chapter 143 Programming with Your Heart on Your Sleeve: Analyzing the Affective States of Computer Programming Students
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    Chapter 144 Supporting Lifelong Learning: Recommending Personalized Sources of Assistance to Graduate Students
  146. Altmetric Badge
    Chapter 145 Conceptual Scaffolding to Check One’s Procedures
  147. Altmetric Badge
    Chapter 146 A Computational Thinking Approach to Learning Middle School Science
  148. Altmetric Badge
    Chapter 147 Modes and Mechanisms of Game-Like Interventions in Computer Tutors
  149. Altmetric Badge
    Chapter 148 Interactive Event: The Rimac Tutor - A Simulation of the Highly Interactive Nature of Human Tutorial Dialogue
  150. Altmetric Badge
    Chapter 149 AutoTutor 2013: Conversation-Based Online Intelligent Tutoring System with Rich Media (Interactive Event)
  151. Altmetric Badge
    Chapter 150 Interactive Event: Enabling Vocabulary Acquisition while Providing Mobile Communication Support
  152. Altmetric Badge
    Chapter 151 Authoring Problem-Solving ITS with ASTUS: An Interactive Event
  153. Altmetric Badge
    Chapter 152 Interactive Event: From a Virtual Village to an Open Learner Model with Next-TELL
  154. Altmetric Badge
    Chapter 153 Interactive Event Visualization of Students’ Activities Using ELEs
  155. Altmetric Badge
    Chapter 154 AutoMentor: Artificial Intelligent Mentor in Educational Game
  156. Altmetric Badge
    Chapter 155 Practical Ultra-Portable Intelligent Tutoring Systems(PUPITS): An Interactive Event
  157. Altmetric Badge
    Chapter 156 2nd Workshop on Intelligent Support for Learning in Groups
  158. Altmetric Badge
    Chapter 157 Towards the Development of a Generalized Intelligent Framework for Tutoring (GIFT)
  159. Altmetric Badge
    Chapter 158 Formative Feedback in Interactive Learning Environments
  160. Altmetric Badge
    Chapter 159 The First Workshop on AI-supported Education for Computer Science (AIEDCS)
  161. Altmetric Badge
    Chapter 160 The Fourth International Workshop on Culturally-Aware Tutoring Systems
  162. Altmetric Badge
    Chapter 161 First Annual Workshop on Massive Open Online Courses
  163. Altmetric Badge
    Chapter 162 Cross-Cultural Differences and Learning Technologies for the Developing World
  164. Altmetric Badge
    Chapter 163 Workshop on Scaffolding in Open-Ended Learning Environments (OELEs)
  165. Altmetric Badge
    Chapter 164 AIED 2013 Simulated Learners Workshop
  166. Altmetric Badge
    Chapter 165 Workshop on Self-Regulated Learning in Educational Technologies (SRL@ET): Supporting, Modeling, Evaluating, and Fostering Metacognition with Computer-Based Learning Environments
Overall attention for this book and its chapters
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About this Attention Score

  • In the top 5% of all research outputs scored by Altmetric
  • High Attention Score compared to outputs of the same age (97th percentile)
  • High Attention Score compared to outputs of the same age and source (99th percentile)

Mentioned by

news
5 news outlets
twitter
5 X users
patent
1 patent
wikipedia
4 Wikipedia pages

Citations

dimensions_citation
16 Dimensions

Readers on

mendeley
29 Mendeley
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Title
Artificial Intelligence in Education
Published by
Lecture notes in computer science, January 2013
DOI 10.1007/978-3-642-39112-5
ISBNs
978-3-64-239111-8, 978-3-64-239112-5
Authors

H. Chad Lane, Kalina Yacef, Jack Mostow, Philip Pavlik

Editors

H. Chad Lane, Kalina Yacef, Jack Mostow, Philip Pavlik

X Demographics

X Demographics

The data shown below were collected from the profiles of 5 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 29 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 29 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 6 21%
Lecturer 3 10%
Student > Master 3 10%
Student > Bachelor 1 3%
Researcher 1 3%
Other 2 7%
Unknown 13 45%
Readers by discipline Count As %
Computer Science 5 17%
Arts and Humanities 3 10%
Social Sciences 3 10%
Business, Management and Accounting 2 7%
Medicine and Dentistry 1 3%
Other 1 3%
Unknown 14 48%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 46. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 26 March 2024.
All research outputs
#927,573
of 26,017,215 outputs
Outputs from Lecture notes in computer science
#101
of 8,229 outputs
Outputs of similar age
#7,196
of 295,070 outputs
Outputs of similar age from Lecture notes in computer science
#3
of 317 outputs
Altmetric has tracked 26,017,215 research outputs across all sources so far. Compared to these this one has done particularly well and is in the 96th percentile: it's in the top 5% of all research outputs ever tracked by Altmetric.
So far Altmetric has tracked 8,229 research outputs from this source. They typically receive a little more attention than average, with a mean Attention Score of 5.3. This one has done particularly well, scoring higher than 98% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 295,070 tracked outputs that were published within six weeks on either side of this one in any source. This one has done particularly well, scoring higher than 97% of its contemporaries.
We're also able to compare this research output to 317 others from the same source and published within six weeks on either side of this one. This one has done particularly well, scoring higher than 99% of its contemporaries.