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Mendeley readers
Chapter title |
Increasing Learning Motivation: An Empirical Study of VR Effects on the Vocational Training of Bank Clerks
|
---|---|
Chapter number | 9 |
Book title |
Entertainment Computing and Serious Games
|
Published by |
Springer, Cham, November 2019
|
DOI | 10.1007/978-3-030-34644-7_9 |
Book ISBNs |
978-3-03-034643-0, 978-3-03-034644-7
|
Authors |
Michael D. Kickmeier-Rust, Philipp Hann, Michael Leitner, Kickmeier-Rust, Michael D., Hann, Philipp, Leitner, Michael |
Mendeley readers
The data shown below were compiled from readership statistics for 25 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 25 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 4 | 16% |
Student > Ph. D. Student | 4 | 16% |
Lecturer > Senior Lecturer | 2 | 8% |
Lecturer | 2 | 8% |
Student > Doctoral Student | 1 | 4% |
Other | 2 | 8% |
Unknown | 10 | 40% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 4 | 16% |
Social Sciences | 3 | 12% |
Psychology | 2 | 8% |
Business, Management and Accounting | 1 | 4% |
Agricultural and Biological Sciences | 1 | 4% |
Other | 3 | 12% |
Unknown | 11 | 44% |