You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output.
Click here to find out more.
Mendeley readers
Chapter title |
Towards Cognitive Adaptive Serious Games: A Conceptual Framework
|
---|---|
Chapter number | 27 |
Book title |
Entertainment Computing and Serious Games
|
Published by |
Springer, Cham, November 2019
|
DOI | 10.1007/978-3-030-34644-7_27 |
Book ISBNs |
978-3-03-034643-0, 978-3-03-034644-7
|
Authors |
Andrew J. A. Seyderhelm, Karen L. Blackmore, Keith Nesbitt, Seyderhelm, Andrew J. A., Blackmore, Karen L., Nesbitt, Keith |
Mendeley readers
The data shown below were compiled from readership statistics for 23 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 23 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 4 | 17% |
Researcher | 3 | 13% |
Lecturer | 2 | 9% |
Student > Bachelor | 2 | 9% |
Student > Master | 2 | 9% |
Other | 2 | 9% |
Unknown | 8 | 35% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 10 | 43% |
Engineering | 2 | 9% |
Mathematics | 1 | 4% |
Psychology | 1 | 4% |
Arts and Humanities | 1 | 4% |
Other | 0 | 0% |
Unknown | 8 | 35% |