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Mendeley readers
Chapter title |
A Health Point-Based Dynamic Difficulty Adjustment Strategy for Video Games
|
---|---|
Chapter number | 42 |
Book title |
Entertainment Computing and Serious Games
|
Published by |
Springer, Cham, November 2019
|
DOI | 10.1007/978-3-030-34644-7_42 |
Book ISBNs |
978-3-03-034643-0, 978-3-03-034644-7
|
Authors |
Juan Suaza, Edwin Gamboa, María Trujillo, Suaza, Juan, Gamboa, Edwin, Trujillo, María |
Mendeley readers
The data shown below were compiled from readership statistics for 17 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 17 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 6 | 35% |
Student > Postgraduate | 2 | 12% |
Lecturer | 2 | 12% |
Librarian | 1 | 6% |
Unknown | 6 | 35% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 3 | 18% |
Business, Management and Accounting | 1 | 6% |
Nursing and Health Professions | 1 | 6% |
Mathematics | 1 | 6% |
Psychology | 1 | 6% |
Other | 3 | 18% |
Unknown | 7 | 41% |