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Mendeley readers
Chapter title |
Designing Game-Inspired Applications to Increase Daily PA for People with ID
|
---|---|
Chapter number | 31 |
Book title |
Entertainment Computing and Serious Games
|
Published by |
Springer, Cham, November 2019
|
DOI | 10.1007/978-3-030-34644-7_31 |
Book ISBNs |
978-3-03-034643-0, 978-3-03-034644-7
|
Authors |
Ingrid Evensen, Jens Brandsgård Omfjord, Juan Carlos Torrado, Letizia Jaccheri, Javier Gomez, Evensen, Ingrid, Omfjord, Jens Brandsgård, Torrado, Juan Carlos, Jaccheri, Letizia, Gomez, Javier |
Mendeley readers
The data shown below were compiled from readership statistics for 28 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 28 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 5 | 18% |
Student > Bachelor | 2 | 7% |
Student > Doctoral Student | 1 | 4% |
Professor | 1 | 4% |
Lecturer | 1 | 4% |
Other | 4 | 14% |
Unknown | 14 | 50% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 5 | 18% |
Psychology | 3 | 11% |
Mathematics | 1 | 4% |
Business, Management and Accounting | 1 | 4% |
Social Sciences | 1 | 4% |
Other | 2 | 7% |
Unknown | 15 | 54% |