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Mendeley readers
Chapter title |
Using Game-Based Environments to Measure Cognitive Decision Making
|
---|---|
Chapter number | 26 |
Book title |
Entertainment Computing and Serious Games
|
Published by |
Springer, Cham, November 2019
|
DOI | 10.1007/978-3-030-34644-7_26 |
Book ISBNs |
978-3-03-034643-0, 978-3-03-034644-7
|
Authors |
Laura A. Waters, Karen L. Blackmore, Waters, Laura A., Blackmore, Karen L. |
Mendeley readers
The data shown below were compiled from readership statistics for 12 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 12 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 3 | 25% |
Other | 1 | 8% |
Student > Bachelor | 1 | 8% |
Lecturer | 1 | 8% |
Researcher | 1 | 8% |
Other | 1 | 8% |
Unknown | 4 | 33% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 3 | 25% |
Arts and Humanities | 1 | 8% |
Mathematics | 1 | 8% |
Neuroscience | 1 | 8% |
Engineering | 1 | 8% |
Other | 1 | 8% |
Unknown | 4 | 33% |