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Mendeley readers
Chapter title |
Learning How to Play Bomberman with Deep Reinforcement and Imitation Learning
|
---|---|
Chapter number | 10 |
Book title |
Entertainment Computing and Serious Games
|
Published by |
Springer, Cham, November 2019
|
DOI | 10.1007/978-3-030-34644-7_10 |
Book ISBNs |
978-3-03-034643-0, 978-3-03-034644-7
|
Authors |
Ícaro Goulart, Aline Paes, Esteban Clua, Goulart, Ícaro, Paes, Aline, Clua, Esteban |
Mendeley readers
The data shown below were compiled from readership statistics for 17 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 17 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Professor > Associate Professor | 3 | 18% |
Student > Bachelor | 3 | 18% |
Student > Master | 2 | 12% |
Lecturer > Senior Lecturer | 1 | 6% |
Student > Ph. D. Student | 1 | 6% |
Other | 2 | 12% |
Unknown | 5 | 29% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 5 | 29% |
Engineering | 2 | 12% |
Psychology | 1 | 6% |
Mathematics | 1 | 6% |
Decision Sciences | 1 | 6% |
Other | 1 | 6% |
Unknown | 6 | 35% |