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Mendeley readers
Chapter title |
Effects of End-to-end Latency on User Experience and Performance in Immersive Virtual Reality Applications
|
---|---|
Chapter number | 5 |
Book title |
Entertainment Computing and Serious Games
|
Published by |
Springer, Cham, November 2019
|
DOI | 10.1007/978-3-030-34644-7_5 |
Book ISBNs |
978-3-03-034643-0, 978-3-03-034644-7
|
Authors |
Polona Caserman, Michelle Martinussen, Stefan Göbel, Caserman, Polona, Martinussen, Michelle, Göbel, Stefan |
Mendeley readers
The data shown below were compiled from readership statistics for 36 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 36 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 6 | 17% |
Student > Ph. D. Student | 6 | 17% |
Lecturer | 3 | 8% |
Student > Bachelor | 3 | 8% |
Researcher | 3 | 8% |
Other | 2 | 6% |
Unknown | 13 | 36% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 7 | 19% |
Social Sciences | 4 | 11% |
Psychology | 4 | 11% |
Engineering | 3 | 8% |
Agricultural and Biological Sciences | 1 | 3% |
Other | 4 | 11% |
Unknown | 13 | 36% |