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Mendeley readers
Chapter title |
Augmented Reality Museum’s Gaming for Digital Natives: Haunted Encounters in the Carvalhal’s Palace
|
---|---|
Chapter number | 3 |
Book title |
Entertainment Computing and Serious Games
|
Published by |
Springer, Cham, November 2019
|
DOI | 10.1007/978-3-030-34644-7_3 |
Book ISBNs |
978-3-03-034643-0, 978-3-03-034644-7
|
Authors |
Valentina Nisi, Vanessa Cesario, Nuno Nunes, Nisi, Valentina, Cesario, Vanessa, Nunes, Nuno |
Mendeley readers
The data shown below were compiled from readership statistics for 31 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 31 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 4 | 13% |
Student > Bachelor | 3 | 10% |
Professor | 3 | 10% |
Lecturer | 2 | 6% |
Student > Master | 2 | 6% |
Other | 4 | 13% |
Unknown | 13 | 42% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 9 | 29% |
Design | 4 | 13% |
Business, Management and Accounting | 1 | 3% |
Biochemistry, Genetics and Molecular Biology | 1 | 3% |
Engineering | 1 | 3% |
Other | 1 | 3% |
Unknown | 14 | 45% |