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Timeline
Mendeley readers
Chapter title |
Using a Location-Based AR Game in Environmental Engineering
|
---|---|
Chapter number | 47 |
Book title |
Entertainment Computing and Serious Games
|
Published by |
Springer, Cham, November 2019
|
DOI | 10.1007/978-3-030-34644-7_47 |
Book ISBNs |
978-3-03-034643-0, 978-3-03-034644-7
|
Authors |
Heinrich Söbke, Jannicke Baalsrud Hauge, Ioana A. Stefan, Antoniu Stefan, Söbke, Heinrich, Baalsrud Hauge, Jannicke, Stefan, Ioana A., Stefan, Antoniu |
Mendeley readers
The data shown below were compiled from readership statistics for 24 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 24 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 4 | 17% |
Lecturer | 3 | 13% |
Student > Doctoral Student | 2 | 8% |
Other | 2 | 8% |
Student > Master | 2 | 8% |
Other | 6 | 25% |
Unknown | 5 | 21% |
Readers by discipline | Count | As % |
---|---|---|
Social Sciences | 5 | 21% |
Computer Science | 5 | 21% |
Engineering | 3 | 13% |
Mathematics | 1 | 4% |
Psychology | 1 | 4% |
Other | 1 | 4% |
Unknown | 8 | 33% |