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Mendeley readers
Chapter title |
Procedural Content Generation of Rhythm Games Using Deep Learning Methods
|
---|---|
Chapter number | 11 |
Book title |
Entertainment Computing and Serious Games
|
Published by |
Springer, Cham, November 2019
|
DOI | 10.1007/978-3-030-34644-7_11 |
Book ISBNs |
978-3-03-034643-0, 978-3-03-034644-7
|
Authors |
Yubin Liang, Wanxiang Li, Kokolo Ikeda, Liang, Yubin, Li, Wanxiang, Ikeda, Kokolo |
Mendeley readers
The data shown below were compiled from readership statistics for 27 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 27 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 6 | 22% |
Student > Bachelor | 4 | 15% |
Researcher | 2 | 7% |
Student > Master | 2 | 7% |
Lecturer | 1 | 4% |
Other | 1 | 4% |
Unknown | 11 | 41% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 10 | 37% |
Psychology | 2 | 7% |
Mathematics | 1 | 4% |
Chemical Engineering | 1 | 4% |
Economics, Econometrics and Finance | 1 | 4% |
Other | 1 | 4% |
Unknown | 11 | 41% |