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Mendeley readers
Chapter title |
Strategies for Inclusive End-User Co-Creation of Inclusive Storytelling Games
|
---|---|
Chapter number | 16 |
Book title |
Entertainment Computing and Serious Games
|
Published by |
Springer, Cham, November 2019
|
DOI | 10.1007/978-3-030-34644-7_16 |
Book ISBNs |
978-3-03-034643-0, 978-3-03-034644-7
|
Authors |
Franco Eusébio Garcia, Vânia Paula de Almeida Neris, Garcia, Franco Eusébio, de Almeida Neris, Vânia Paula |
Mendeley readers
The data shown below were compiled from readership statistics for 17 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 17 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 4 | 24% |
Lecturer | 1 | 6% |
Professor | 1 | 6% |
Student > Bachelor | 1 | 6% |
Student > Master | 1 | 6% |
Other | 1 | 6% |
Unknown | 8 | 47% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 4 | 24% |
Mathematics | 1 | 6% |
Agricultural and Biological Sciences | 1 | 6% |
Psychology | 1 | 6% |
Medicine and Dentistry | 1 | 6% |
Other | 1 | 6% |
Unknown | 8 | 47% |