Artificial Intelligence in Education
Springer International Publishing
Chapter title |
Investigating the Impact of a Meaningful Gamification-Based Intervention on Novice Programmers’ Achievement
|
---|---|
Chapter number | 1 |
Book title |
Artificial Intelligence in Education
|
Published by |
Springer, Cham, June 2018
|
DOI | 10.1007/978-3-319-93843-1_1 |
Book ISBNs |
978-3-31-993842-4, 978-3-31-993843-1
|
Authors |
Jenilyn L. Agapito, Ma. Mercedes T. Rodrigo, Agapito, Jenilyn L., Rodrigo, Ma. Mercedes T. |
Country | Count | As % |
---|---|---|
Unknown | 44 | 100% |
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 8 | 18% |
Student > Ph. D. Student | 8 | 18% |
Student > Bachelor | 4 | 9% |
Student > Doctoral Student | 2 | 5% |
Professor > Associate Professor | 2 | 5% |
Other | 4 | 9% |
Unknown | 16 | 36% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 13 | 30% |
Arts and Humanities | 3 | 7% |
Psychology | 3 | 7% |
Design | 3 | 7% |
Business, Management and Accounting | 2 | 5% |
Other | 3 | 7% |
Unknown | 17 | 39% |