You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output.
Click here to find out more.
Mendeley readers
Chapter title |
Gamification and Scrabble
|
---|---|
Chapter number | 37 |
Book title |
Games and Learning Alliance
|
Published in |
Lecture notes in computer science, November 2016
|
DOI | 10.1007/978-3-319-50182-6_37 |
Book ISBNs |
978-3-31-950181-9, 978-3-31-950182-6
|
Authors |
Suwanviwatana Kananat, Jean-Christophe Terrillon, Hiroyuki Iida, Suwanviwatana Kananat, Jean-Christophe Terrillon, Hiroyuki Iida, Kananat, Suwanviwatana, Terrillon, Jean-Christophe, Iida, Hiroyuki |
Editors |
Rosa Bottino, Johan Jeuring, Remco C. Veltkamp |
Mendeley readers
The data shown below were compiled from readership statistics for 26 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Finland | 1 | 4% |
Unknown | 25 | 96% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 3 | 12% |
Professor | 2 | 8% |
Student > Ph. D. Student | 2 | 8% |
Lecturer | 1 | 4% |
Student > Doctoral Student | 1 | 4% |
Other | 3 | 12% |
Unknown | 14 | 54% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 4 | 15% |
Business, Management and Accounting | 2 | 8% |
Social Sciences | 2 | 8% |
Linguistics | 1 | 4% |
Psychology | 1 | 4% |
Other | 3 | 12% |
Unknown | 13 | 50% |