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Mendeley readers
Chapter title |
Gamification of Car Driver Performance
|
---|---|
Chapter number | 27 |
Book title |
Games and Learning Alliance
|
Published in |
Lecture notes in computer science, November 2016
|
DOI | 10.1007/978-3-319-50182-6_27 |
Book ISBNs |
978-3-31-950181-9, 978-3-31-950182-6
|
Authors |
Pratheep K. Paranthaman, Gautam R. Dange, Francesco Bellotti, Riccardo Berta, Alessandro De Gloria, Pratheep K. Paranthaman, Gautam R. Dange, Francesco Bellotti, Riccardo Berta, Alessandro De Gloria, Paranthaman, Pratheep K., Dange, Gautam R., Bellotti, Francesco, Berta, Riccardo, De Gloria, Alessandro |
Editors |
Rosa Bottino, Johan Jeuring, Remco C. Veltkamp |
Mendeley readers
The data shown below were compiled from readership statistics for 19 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Finland | 1 | 5% |
Unknown | 18 | 95% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 3 | 16% |
Student > Master | 2 | 11% |
Professor > Associate Professor | 2 | 11% |
Student > Doctoral Student | 1 | 5% |
Researcher | 1 | 5% |
Other | 1 | 5% |
Unknown | 9 | 47% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 3 | 16% |
Engineering | 2 | 11% |
Arts and Humanities | 1 | 5% |
Business, Management and Accounting | 1 | 5% |
Mathematics | 1 | 5% |
Other | 2 | 11% |
Unknown | 9 | 47% |