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Mendeley readers
Chapter title |
Serious Games Evaluation: Processes, Models, and Concepts
|
---|---|
Chapter number | 11 |
Book title |
Entertainment Computing and Serious Games
|
Published in |
Lecture notes in computer science, October 2016
|
DOI | 10.1007/978-3-319-46152-6_11 |
Book ISBNs |
978-3-31-946151-9, 978-3-31-946152-6
|
Authors |
Katharina Emmerich, Mareike Bockholt |
Editors |
Ralf Dörner, Stefan Göbel, Michael Kickmeier-Rust, Maic Masuch, Katharina Zweig |
Mendeley readers
The data shown below were compiled from readership statistics for 70 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 70 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 18 | 26% |
Researcher | 7 | 10% |
Student > Bachelor | 6 | 9% |
Student > Ph. D. Student | 6 | 9% |
Student > Doctoral Student | 5 | 7% |
Other | 10 | 14% |
Unknown | 18 | 26% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 24 | 34% |
Design | 5 | 7% |
Business, Management and Accounting | 5 | 7% |
Social Sciences | 4 | 6% |
Engineering | 4 | 6% |
Other | 8 | 11% |
Unknown | 20 | 29% |