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Entertainment Computing and Serious Games

Overview of attention for book
Attention for Chapter 11: Serious Games Evaluation: Processes, Models, and Concepts
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Citations

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Readers on

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59 Mendeley
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Chapter title
Serious Games Evaluation: Processes, Models, and Concepts
Chapter number 11
Book title
Entertainment Computing and Serious Games
Published in
Lecture notes in computer science, October 2016
DOI 10.1007/978-3-319-46152-6_11
Book ISBNs
978-3-31-946151-9, 978-3-31-946152-6
Authors

Katharina Emmerich, Mareike Bockholt

Editors

Ralf Dörner, Stefan Göbel, Michael Kickmeier-Rust, Maic Masuch, Katharina Zweig

Mendeley readers

The data shown below were compiled from readership statistics for 59 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 59 100%

Demographic breakdown

Readers by professional status Count As %
Student > Master 18 31%
Student > Ph. D. Student 6 10%
Student > Bachelor 5 8%
Researcher 5 8%
Student > Doctoral Student 3 5%
Other 9 15%
Unknown 13 22%
Readers by discipline Count As %
Computer Science 23 39%
Business, Management and Accounting 5 8%
Design 5 8%
Social Sciences 4 7%
Arts and Humanities 3 5%
Other 6 10%
Unknown 13 22%