Entertainment Computing and Serious Games
Springer International Publishing
Chapter title |
Content Generation for Serious Games
|
---|---|
Chapter number | 8 |
Book title |
Entertainment Computing and Serious Games
|
Published in |
Lecture notes in computer science, October 2016
|
DOI | 10.1007/978-3-319-46152-6_8 |
Book ISBNs |
978-3-31-946151-9, 978-3-31-946152-6
|
Authors |
Rahul Dey, Johannes Konert |
Editors |
Ralf Dörner, Stefan Göbel, Michael Kickmeier-Rust, Maic Masuch, Katharina Zweig |
Country | Count | As % |
---|---|---|
Unknown | 141 | 100% |
Readers by professional status | Count | As % |
---|---|---|
Student > Bachelor | 3 | 2% |
Student > Doctoral Student | 2 | 1% |
Professor | 1 | <1% |
Student > Ph. D. Student | 1 | <1% |
Student > Master | 1 | <1% |
Other | 1 | <1% |
Unknown | 132 | 94% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 5 | 4% |
Engineering | 2 | 1% |
Psychology | 1 | <1% |
Nursing and Health Professions | 1 | <1% |
Unknown | 132 | 94% |