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Entertainment Computing and Serious Games

Overview of attention for book
Attention for Chapter 8: Content Generation for Serious Games
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Citations

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Readers on

mendeley
141 Mendeley
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Chapter title
Content Generation for Serious Games
Chapter number 8
Book title
Entertainment Computing and Serious Games
Published in
Lecture notes in computer science, October 2016
DOI 10.1007/978-3-319-46152-6_8
Book ISBNs
978-3-31-946151-9, 978-3-31-946152-6
Authors

Rahul Dey, Johannes Konert

Editors

Ralf Dörner, Stefan Göbel, Michael Kickmeier-Rust, Maic Masuch, Katharina Zweig

Mendeley readers

The data shown below were compiled from readership statistics for 141 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 141 100%

Demographic breakdown

Readers by professional status Count As %
Student > Bachelor 3 2%
Student > Doctoral Student 2 1%
Professor 1 <1%
Student > Ph. D. Student 1 <1%
Student > Master 1 <1%
Other 1 <1%
Unknown 132 94%
Readers by discipline Count As %
Computer Science 5 4%
Engineering 2 1%
Psychology 1 <1%
Nursing and Health Professions 1 <1%
Unknown 132 94%