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Entertainment Computing and Serious Games

Overview of attention for book
Attention for Chapter 5: Processes and Models for Serious Game Design and Development
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Citations

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23 Dimensions

Readers on

mendeley
117 Mendeley
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Chapter title
Processes and Models for Serious Game Design and Development
Chapter number 5
Book title
Entertainment Computing and Serious Games
Published in
Lecture notes in computer science, October 2016
DOI 10.1007/978-3-319-46152-6_5
Book ISBNs
978-3-31-946151-9, 978-3-31-946152-6
Authors

Eelco Braad, Gregor Žavcer, Alyea Sandovar

Editors

Ralf Dörner, Stefan Göbel, Michael Kickmeier-Rust, Maic Masuch, Katharina Zweig

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 117 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Brazil 1 <1%
Unknown 116 99%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 21 18%
Student > Master 16 14%
Student > Bachelor 14 12%
Researcher 9 8%
Lecturer 7 6%
Other 14 12%
Unknown 36 31%
Readers by discipline Count As %
Computer Science 45 38%
Engineering 7 6%
Design 5 4%
Arts and Humanities 5 4%
Social Sciences 4 3%
Other 9 8%
Unknown 42 36%