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Entertainment Computing and Serious Games

Overview of attention for book
Attention for Chapter 5: Processes and Models for Serious Game Design and Development
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Citations

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Readers on

mendeley
104 Mendeley
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Chapter title
Processes and Models for Serious Game Design and Development
Chapter number 5
Book title
Entertainment Computing and Serious Games
Published in
Lecture notes in computer science, October 2016
DOI 10.1007/978-3-319-46152-6_5
Book ISBNs
978-3-31-946151-9, 978-3-31-946152-6
Authors

Eelco Braad, Gregor Žavcer, Alyea Sandovar

Editors

Ralf Dörner, Stefan Göbel, Michael Kickmeier-Rust, Maic Masuch, Katharina Zweig

Mendeley readers

The data shown below were compiled from readership statistics for 104 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Brazil 1 <1%
Unknown 103 99%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 19 18%
Student > Master 16 15%
Student > Bachelor 13 13%
Researcher 9 9%
Lecturer 7 7%
Other 14 13%
Unknown 26 25%
Readers by discipline Count As %
Computer Science 42 40%
Engineering 7 7%
Design 5 5%
Arts and Humanities 5 5%
Social Sciences 3 3%
Other 10 10%
Unknown 32 31%