Entertainment Computing and Serious Games
Springer International Publishing
Chapter title |
Affective Computing in Games
|
---|---|
Chapter number | 16 |
Book title |
Entertainment Computing and Serious Games
|
Published in |
Lecture notes in computer science, October 2016
|
DOI | 10.1007/978-3-319-46152-6_16 |
Book ISBNs |
978-3-31-946151-9, 978-3-31-946152-6
|
Authors |
Benjamin Guthier, Ralf Dörner, Hector P. Martinez, Guthier, Benjamin, Dörner, Ralf, Martinez, Hector P. |
Editors |
Ralf Dörner, Stefan Göbel, Michael Kickmeier-Rust, Maic Masuch, Katharina Zweig |
Country | Count | As % |
---|---|---|
United States | 1 | 3% |
Unknown | 34 | 97% |
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 6 | 17% |
Student > Ph. D. Student | 6 | 17% |
Student > Bachelor | 5 | 14% |
Student > Doctoral Student | 4 | 11% |
Professor | 2 | 6% |
Other | 4 | 11% |
Unknown | 8 | 23% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 14 | 40% |
Engineering | 5 | 14% |
Social Sciences | 2 | 6% |
Nursing and Health Professions | 1 | 3% |
Medicine and Dentistry | 1 | 3% |
Other | 3 | 9% |
Unknown | 9 | 26% |