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Entertainment Computing and Serious Games

Overview of attention for book
Attention for Chapter 16: Affective Computing in Games
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Citations

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Readers on

mendeley
33 Mendeley
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Chapter title
Affective Computing in Games
Chapter number 16
Book title
Entertainment Computing and Serious Games
Published in
Lecture notes in computer science, October 2016
DOI 10.1007/978-3-319-46152-6_16
Book ISBNs
978-3-31-946151-9, 978-3-31-946152-6
Authors

Benjamin Guthier, Ralf Dörner, Hector P. Martinez

Editors

Ralf Dörner, Stefan Göbel, Michael Kickmeier-Rust, Maic Masuch, Katharina Zweig

Mendeley readers

The data shown below were compiled from readership statistics for 33 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
United States 1 3%
Unknown 32 97%

Demographic breakdown

Readers by professional status Count As %
Student > Master 6 18%
Student > Ph. D. Student 6 18%
Student > Bachelor 4 12%
Student > Doctoral Student 3 9%
Student > Postgraduate 3 9%
Other 6 18%
Unknown 5 15%
Readers by discipline Count As %
Computer Science 13 39%
Engineering 6 18%
Unspecified 2 6%
Social Sciences 2 6%
Nursing and Health Professions 1 3%
Other 3 9%
Unknown 6 18%