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Entertainment Computing and Serious Games

Overview of attention for book
Attention for Chapter 9: Games for Learning
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Citations

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17 Dimensions

Readers on

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102 Mendeley
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Chapter title
Games for Learning
Chapter number 9
Book title
Entertainment Computing and Serious Games
Published in
Lecture notes in computer science, October 2016
DOI 10.1007/978-3-319-46152-6_9
Book ISBNs
978-3-31-946151-9, 978-3-31-946152-6
Authors

Michaela Slussareff, Eelco Braad, Philip Wilkinson, Björn Strååt

Editors

Ralf Dörner, Stefan Göbel, Michael Kickmeier-Rust, Maic Masuch, Katharina Zweig

Mendeley readers

The data shown below were compiled from readership statistics for 102 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
United States 2 2%
Netherlands 1 <1%
New Zealand 1 <1%
Canada 1 <1%
Spain 1 <1%
Philippines 1 <1%
Unknown 95 93%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 21 21%
Student > Master 18 18%
Student > Bachelor 13 13%
Researcher 12 12%
Student > Doctoral Student 9 9%
Other 17 17%
Unknown 12 12%
Readers by discipline Count As %
Social Sciences 20 20%
Computer Science 19 19%
Arts and Humanities 7 7%
Psychology 6 6%
Engineering 5 5%
Other 24 24%
Unknown 21 21%