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Entertainment Computing and Serious Games

Overview of attention for book
Attention for Chapter 9: Games for Learning
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Citations

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26 Dimensions

Readers on

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120 Mendeley
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Chapter title
Games for Learning
Chapter number 9
Book title
Entertainment Computing and Serious Games
Published in
Lecture notes in computer science, October 2016
DOI 10.1007/978-3-319-46152-6_9
Book ISBNs
978-3-31-946151-9, 978-3-31-946152-6
Authors

Michaela Slussareff, Eelco Braad, Philip Wilkinson, Björn Strååt

Editors

Ralf Dörner, Stefan Göbel, Michael Kickmeier-Rust, Maic Masuch, Katharina Zweig

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 120 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
United States 2 2%
Netherlands 1 <1%
New Zealand 1 <1%
Canada 1 <1%
Spain 1 <1%
Philippines 1 <1%
Unknown 113 94%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 22 18%
Student > Master 18 15%
Student > Bachelor 16 13%
Researcher 11 9%
Student > Doctoral Student 9 8%
Other 21 18%
Unknown 23 19%
Readers by discipline Count As %
Computer Science 20 17%
Social Sciences 20 17%
Arts and Humanities 8 7%
Psychology 6 5%
Engineering 6 5%
Other 28 23%
Unknown 32 27%