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Mendeley readers
Chapter title |
Games for Learning
|
---|---|
Chapter number | 9 |
Book title |
Entertainment Computing and Serious Games
|
Published in |
Lecture notes in computer science, October 2016
|
DOI | 10.1007/978-3-319-46152-6_9 |
Book ISBNs |
978-3-31-946151-9, 978-3-31-946152-6
|
Authors |
Michaela Slussareff, Eelco Braad, Philip Wilkinson, Björn Strååt |
Editors |
Ralf Dörner, Stefan Göbel, Michael Kickmeier-Rust, Maic Masuch, Katharina Zweig |
Mendeley readers
The data shown below were compiled from readership statistics for 113 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
United States | 2 | 2% |
Netherlands | 1 | <1% |
New Zealand | 1 | <1% |
Canada | 1 | <1% |
Spain | 1 | <1% |
Philippines | 1 | <1% |
Unknown | 106 | 94% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 22 | 19% |
Student > Master | 18 | 16% |
Student > Bachelor | 14 | 12% |
Researcher | 11 | 10% |
Student > Doctoral Student | 9 | 8% |
Other | 20 | 18% |
Unknown | 19 | 17% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 20 | 18% |
Social Sciences | 20 | 18% |
Arts and Humanities | 7 | 6% |
Psychology | 6 | 5% |
Engineering | 6 | 5% |
Other | 26 | 23% |
Unknown | 28 | 25% |