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Entertainment Computing and Serious Games

Overview of attention for book
Attention for Chapter 18: Pervasive Games
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Citations

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Readers on

mendeley
70 Mendeley
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Chapter title
Pervasive Games
Chapter number 18
Book title
Entertainment Computing and Serious Games
Published in
Lecture notes in computer science, October 2016
DOI 10.1007/978-3-319-46152-6_18
Book ISBNs
978-3-31-946151-9, 978-3-31-946152-6
Authors

Leif Oppermann, Michaela Slussareff

Editors

Ralf Dörner, Stefan Göbel, Michael Kickmeier-Rust, Maic Masuch, Katharina Zweig

Mendeley readers

The data shown below were compiled from readership statistics for 70 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
United States 3 4%
Spain 2 3%
Brazil 1 1%
Germany 1 1%
Sweden 1 1%
Unknown 62 89%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 15 21%
Student > Master 14 20%
Student > Doctoral Student 10 14%
Student > Bachelor 7 10%
Researcher 4 6%
Other 12 17%
Unknown 8 11%
Readers by discipline Count As %
Computer Science 26 37%
Social Sciences 9 13%
Design 7 10%
Arts and Humanities 5 7%
Engineering 5 7%
Other 7 10%
Unknown 11 16%