Entertainment Computing and Serious Games
Springer International Publishing
Chapter title |
Introduction to the GI-Dagstuhl Book on Entertainment Computing and Serious Games
|
---|---|
Chapter number | 1 |
Book title |
Entertainment Computing and Serious Games
|
Published in |
Lecture notes in computer science, October 2016
|
DOI | 10.1007/978-3-319-46152-6_1 |
Book ISBNs |
978-3-31-946151-9, 978-3-31-946152-6
|
Authors |
Ralf Dörner, Stefan Göbel, Michael Kickmeier-Rust |
Editors |
Ralf Dörner, Stefan Göbel, Michael Kickmeier-Rust, Maic Masuch, Katharina Zweig |
Country | Count | As % |
---|---|---|
Finland | 1 | 6% |
Unknown | 17 | 94% |
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 5 | 28% |
Student > Doctoral Student | 3 | 17% |
Student > Bachelor | 2 | 11% |
Student > Master | 2 | 11% |
Lecturer | 1 | 6% |
Other | 1 | 6% |
Unknown | 4 | 22% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 6 | 33% |
Business, Management and Accounting | 2 | 11% |
Mathematics | 1 | 6% |
Psychology | 1 | 6% |
Social Sciences | 1 | 6% |
Other | 1 | 6% |
Unknown | 6 | 33% |