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Entertainment Computing and Serious Games

Overview of attention for book
Attention for Chapter 1: Introduction to the GI-Dagstuhl Book on Entertainment Computing and Serious Games
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Citations

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Readers on

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Chapter title
Introduction to the GI-Dagstuhl Book on Entertainment Computing and Serious Games
Chapter number 1
Book title
Entertainment Computing and Serious Games
Published in
Lecture notes in computer science, October 2016
DOI 10.1007/978-3-319-46152-6_1
Book ISBNs
978-3-31-946151-9, 978-3-31-946152-6
Authors

Ralf Dörner, Stefan Göbel, Michael Kickmeier-Rust

Editors

Ralf Dörner, Stefan Göbel, Michael Kickmeier-Rust, Maic Masuch, Katharina Zweig

Mendeley readers

The data shown below were compiled from readership statistics for 17 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Finland 1 6%
Unknown 16 94%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 5 29%
Student > Doctoral Student 3 18%
Student > Master 2 12%
Student > Bachelor 1 6%
Lecturer 1 6%
Other 1 6%
Unknown 4 24%
Readers by discipline Count As %
Computer Science 6 35%
Business, Management and Accounting 2 12%
Mathematics 1 6%
Psychology 1 6%
Social Sciences 1 6%
Other 0 0%
Unknown 6 35%