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Mendeley readers
Chapter title |
Storytelling in Serious Games
|
---|---|
Chapter number | 19 |
Book title |
Entertainment Computing and Serious Games
|
Published in |
Lecture notes in computer science, October 2016
|
DOI | 10.1007/978-3-319-46152-6_19 |
Book ISBNs |
978-3-31-946151-9, 978-3-31-946152-6
|
Authors |
Antonia Kampa, Susanne Haake, Paolo Burelli |
Editors |
Ralf Dörner, Stefan Göbel, Michael Kickmeier-Rust, Maic Masuch, Katharina Zweig |
Mendeley readers
The data shown below were compiled from readership statistics for 43 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 43 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 7 | 16% |
Researcher | 5 | 12% |
Student > Bachelor | 4 | 9% |
Student > Ph. D. Student | 4 | 9% |
Lecturer | 3 | 7% |
Other | 6 | 14% |
Unknown | 14 | 33% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 9 | 21% |
Arts and Humanities | 4 | 9% |
Design | 4 | 9% |
Psychology | 3 | 7% |
Social Sciences | 3 | 7% |
Other | 4 | 9% |
Unknown | 16 | 37% |